﻿package Stage 
{
	import Base.Log.LogManager;
	import Common.GameState;
	/**
	 * ...
	 * @author fox
	 */
	public class LogoStage extends GameState
	{
		
		public function LogoStage() 
		{
			Type = GameState.LOGO;
		}
		
		public override function update():void
		{
			// update
		}
	
		public override function run():void
		{
			// game logic run
		}
		
		public override function release():void
		{
			
		}
		
		public override function init():void
		{
			LogManager.logOut("LogoStage Init.");
		}
		
	}
	
}